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y Goina, Maurizio
     

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ARTICLES DE LIVRES

Interactive sonification in circus performance at Uniarts and KTH : ongoing research

Goina, Maurizio ; Robitaille, Marie-Andrée ; Bresin, Roberto
2014

Contemporary circus artists are beginning to use new
tools and technologies. Aligned with this trend and with
interest to applying interactive sonification to circus per-
formance a collaboration is currently in progress between
the Sound and Music Computing Team at KTH Royal In-
stitute of Technology and the School of Dance and Cir-
cus, part of Stockholm University of the Arts. The collab-
oration includes the Gynoïdes Project1 and also works on
a series of proofs of concept. This collaboration allowed
us to gain experience and mature practical knowledge
(see [1]) and a range of further activities are planned in
the near future of which a description is given herewith.
Contemporary circus artists are beginning to use new
tools and technologies. Aligned with this trend and with
interest to applying interactive sonification to circus per-
formance a collaboration is currently in progress between
the Sound and Music Computing Team at KTH Royal In-
stitute of Technology and the School of Dance and Cir-
cus, part of Stockholm University of the Arts. The collab-
oration includes the Gynoïdes Project1 and also works ...

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ARTICLES DE PERIODIQUES

Gesture sonification : an interaction design approach to an artistic research case

Polotti, P. ; Goina, Maurizio
EAI Endorsed Transactions on Creative Technologies no. 27, 16 p., 2021

INTRODUCTION: The subject of this paper is a phenomenological study of cognitively plausible relationships between gesture and sound mediated by technologies. In this discussion, the term ‘gesture’ indicates a movement of the body consciously performed and able to express or communicate something. The expression ‘cognitively plausible’ refers to an interactive sound response that is immediate, continuously varying and enactively coherent with the generating (sonified)
gesture.

OBJECTIVES: The objectives of this paper are two. The first is an artistic exploration of gesture sonifications in various contexts. The second is rather methodological, i.e., to provide a possible general paradigm for Artistic Research (AR).

METHODS: More in detail, the AR phenomenological approach is modeled according to an Interaction Design (IxD) research paradigm.

RESULTS: A number of case studies of gesture sonification are presented and discussed according to the above methodological framework.

CONCLUSION: We claim that the introduction of such methodological framework was successful in terms of providing robust guidelines for our research and for a clear and structured presentation of its results.
INTRODUCTION: The subject of this paper is a phenomenological study of cognitively plausible relationships between gesture and sound mediated by technologies. In this discussion, the term ‘gesture’ indicates a movement of the body consciously performed and able to express or communicate something. The expression ‘cognitively plausible’ refers to an interactive sound response that is immediate, continuously varying and enactively coherent with ...

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ARTICLES DE PERIODIQUES

Modes of Sonic Interaction in Circus : Three Proofs of Concept

Elblaus, Ludvig ; Robitaille, Marie-Andrée ; Goina, Maurizio ; Bresin, Roberto
2014

The art of circus is a vibrant and competitive culture that embraces new tools and technology. In this paper, a series of exploratory design processes resulting in proofs of concepts are presented, showing strategies for effective use of three different modes of sonic interaction in contemporary circus. Each design process is based on participatory studio work, involving professional circus artists. All of the proofs of concepts have been evaluated, both with studio studies and public circus performances, taking the work beyond theoretical laboratory projects and properly engaging the practice and culture of contemporary circus.
The first exploration uses a contortionist’s extreme bodily manipulation as inspiration for sonic manipulations in an accompanying piece of music. The second exploration uses electric amplification of acoustic sounds as a transformative enhancement of existing elements of circus performance. Finally, a sensor based system of real-time sonification of body gestures is explored and ideas from the sonification of dance are translated into the realm of circus. [editor summary]
The art of circus is a vibrant and competitive culture that embraces new tools and technology. In this paper, a series of exploratory design processes resulting in proofs of concepts are presented, showing strategies for effective use of three different modes of sonic interaction in contemporary circus. Each design process is based on participatory studio work, involving professional circus artists. All of the proofs of concepts have been ...


Cote : 780.0791 3 E374m 2014

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